Introducing of pub dice minigame

Greetings to all RPG and dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various minigames. One of them is a dice. The game comes in…

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Christmas greetings from TEAM 21

Ho, ho, ho to all our faithfull followers. Today we’d like to wish you all a Merry X-mas full of peace and gaming of any kind. Leave behind your daily stress and spend your time by doing stuff that you like the most. We all shall also devote ourselves to our families and closest friends for the next…

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Blog n.4 – Continuing the composing team

Greetings friends. Not so long ago, I wrote about how challenging it was compiling the team. Today on this topic I’ll tell you about the people who have forsaken us, and vice versa, also about those who have joined. For the News which we will publish today (already the 4th) from parts of the blog. For a direct…

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Continuing the composing team – Spring 2013

As I wrote in a previous blog , we found ourselves with Arbe in an uncomfortable situation. Our only prints left us. So it was clear that my main task now was to get one . Last time I mentioned that I signed up for a few courses. They were following Unity , 3Ds Max and programming language…

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Sample Graphics – Upgraded below deck area

Greetings to all fans of dungeons and our Dungeons Aledorn. Many of you have rightfully criticized some of our game screenshots for their lack of realism and atmosphere. To prove you all that we take your opinions seriously, we introduce you once more to the below deck area. We worked hard on texture editing (blending), object shadows and lighting. The…

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Motion Capture

Greetings to all RPG fans, dungeons fans and fans of Dungeons of Aledorn. Today, we have again something new in development. This time it will show our mocap (motion capture). This news update we decided to process the form of videos, in the same spirit as the recent Teaser presentations with music. Once again the video will be…

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Sample Graphics – Alchemist’s fortress

Greetings to all fans of RPG games and DoA. Today, we have another example of graphics from our game. We will introduce you around the fortress Alchemist, which is  likely to feature within the main story of the game. The interior of the fort we have left for another time. If you are on location around the fortress…

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Combat GUI

Greetings to all DoA and RPG fans. Today we have some quite substantial news for you. As you certainly know, combat and its implementation into our game’s environment is the core element of  DoA.  You may get a taste of it from the following samples of our combat GUI. Let me remind you that our game is still in pre-alpha phase and…

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Blog n.3 – Writing GDD

Greetings to all fans of RPG games and our DoA. Today I will tell you something about how I wrote the GDD (game design document). This is another part of the blog. Blog can be found here.  

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Writing GDD

Considerations before creating Mechanics Previously on the blog , I dealt mainly with the gathering of team members and their benefit to the project. In today’s blog I will change direction a little and outline for you how I acted when creating the game mechanics for the game. First, I made a thorough analysis of what drives my…

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