First Steps After Alpha Version


Greeting to all the RPG and Dungeons of Aledorn fans. Some time has already passed since our last news. Although we had been working even during the summer it did not go as fast as we wanted. However, now we are able to bring some news regarding both the project and our team. Unfortunately our main translator Honza…

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Alpha Released – At Last!


Greetings to all friends, gamers, backers and followers. Today, we have some good news, the twice-postponed alpha version of “Dungeons of Aledorn” (DoA) is finally here. We briefly want to tell you what you can expect in the alpha version and why it took so long. VIDEO: DoA – Alpha presentation Starting today, a total of 119 backers…

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Testing the alpha version – an unavoidable delay


Greetings friends, gamers and backers. The alpha version of DoA should have been released by today, but most of you probably have already found out that it didn´t come true…yet. We had to postpone this release because of some still unsolved bugs that our troubling the current version of DoA. The playable version from the early months of…

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October – November 2015 – what´s going on in TEAM 21 and development of Dungeons of Aledorn


Greetings friends, we´re bringing you another update from the development of Dungeons of Aledorn. As always you´ll get to hear where we made progress, what´s been added recently and what are future plans are. First and for many also the most important news is the long promised launch of our backers´ forum. You may find it at…

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Dungeons of Aledorn’s development update July – September 2015


Hello there, friends, backers and fans of Dungeons of Aledorn. The summer-time is over and with it also the holidays and numerous paralysing heat waves, that made our processors sweat like crazy. Luckily, we´ve all survived the above mentioned development obstacles and we´re all well rested and back in the game on 106% production capacity level. But even…

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Switching to Unity 5 – Village Manto


Greetings friends, backers and fans of our game, Dungeons of Aledorn. We are proud to present you today the first fruits of our successful Kickstarter campaign. One of our main goals was to upgrade our Unity 4 engine to Unity 5 Pro and thus considerably increase the looks of the game. The difference between the newest and older…

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DoA´s development update – May and June 2015


Greetings friends, DoA´s KS campaign has taken a great deal of our strength so we needed to take a few weeks off to catch our breath and to assess our options and next moves. We´re glad to announce that the work on our game is once again in a full speed and we´re already thrilled about implementing the…

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