News

Blog n.5 – Mechanisms of Combat – part 1

Greetings, fellow adventurers. In today´s Dungeons of Aledorn development news I’d like to introduce you all to several aspects and mechanics of our combat system. I´ll share with you details about how the encumberance affects your characters, what you should expect while moving among enemies and how does the system of injuries-dealing work . You may expect this…

Read more

Sample Graphics – Upgraded Alchemist’s fortress

Greetings friends. We bring more news from the development of the game Dungeons of Aledorn. Today again we return to one of our previous News snippets. Not so long ago, we presented the location called “Alchemist´s Fortress”. Again, we have listened to your views and, according to some, we have changed the fort. The results can be seen…

Read more

Introducing of pub dice minigame

Greetings to all RPG and dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various minigames. One of them is a dice. The game comes in…

Read more

Christmas greetings from TEAM 21

Ho, ho, ho to all our faithfull followers. Today we’d like to wish you all a Merry X-mas full of peace and gaming of any kind. Leave behind your daily stress and spend your time by doing stuff that you like the most. We all shall also devote ourselves to our families and closest friends for the next…

Read more

Blog n.4 – Continuing the composing team

Greetings friends. Not so long ago, I wrote about how challenging it was compiling the team. Today on this topic I’ll tell you about the people who have forsaken us, and vice versa, also about those who have joined. For the News which we will publish today (already the 4th) from parts of the blog. For a direct…

Read more

Sample Graphics – Upgraded below deck area

Greetings to all fans of dungeons and our Dungeons Aledorn. Many of you have rightfully criticized some of our game screenshots for their lack of realism and atmosphere. To prove you all that we take your opinions seriously, we introduce you once more to the below deck area. We worked hard on texture editing (blending), object shadows and lighting. The…

Read more

Motion Capture

Greetings to all RPG fans, dungeons fans and fans of Dungeons of Aledorn. Today, we have again something new in development. This time it will show our mocap (motion capture). This news update we decided to process the form of videos, in the same spirit as the recent Teaser presentations with music. Once again the video will be…

Read more